using System.IO;
using UnityEngine;

namespace BasicScript
{
	public class ClientConfig
	{
		public static readonly PlatformType PLATFORM = PlatformType.Android;

		public static bool showLog = false;

		public static readonly string PERSISTENT_PATH = Application.persistentDataPath + Path.DirectorySeparatorChar;

		public static readonly string ROOT_PATH = Application.streamingAssetsPath + Path.DirectorySeparatorChar;

		public static string GetPersistentPath(string fileName)
		{
			return PERSISTENT_PATH + fileName;
		}

		public static string GetPath(string fileName)
		{
			return ROOT_PATH + fileName;
		}
	}
}
